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Nirag

182 Game Reviews

62 w/ Responses

Very nice! I've seen many one-button games on NG, but this one has an innovative concept!
It's refreshing to play games like this one, good job!

Great job, I love ascii graphics!
It's been a relaxing experience... and even a challenging one, sometimes.
Can't wait to see more like this!
P.s.: I think there's a mistake at the end of the turbine factory level... when you ride the wind from the second turbine, you see the word "HIGHER!", and after that "NOW LEFT!". But to progress you must go right, not left.

Thetoulousaing responds:

Thanks a lot !
Well the main path is to the left (back on the first turbine), on the right is the access to one secret level. I guess not so secret now :P

Lovely game, very addicting!
The graphics scream "Newgrounds" from every pixel... and I love it!!

"It runs Doom": the Pico-8 episode.
A really great job, dude! It was impressive how you perfectly recreated the feeling of the game... I've played the first three levels for now, but I want to play through all of them.
Oh, and I've noticed that you even implemented the monster infighting dynamic: good job!

The concept is good: you force the player to check carefully the surroundings even if the lava flow forces you to be quick.
However, the execution is rather poor: not for the graphics or the gameplay, but because by pressing the up or down arrow keys the whole page scrolls up and down. If you press spacebar, the page goes straight down. The only possible way to jump is to use the shift key.
You should fix that, or at least remove the spacebar from the list of jump keys.
Not to mention that on level 4 you can get on the right edge of the level and travel to the end of the screen, falling out of bounds. And in the answer selection screen, you can jump over all the three answers and fall out of bounds on the right. That's just lazy.

As of now, it's not very fun to play.
1) Hazards should be more clear. How I was supposed to know that touching a chair would hurt me?
2) The double jump dynamic should be improved. When you do the second jump while peaking the first one, you do a proper double jump, but if you do it while in the descending phase, your second jump is only a couple millimetres high.
3) Platforms that can be reached with a second jump should be lower in height than now. In the second level, it took me several tries to get on the first platform because sometimes it felt like it was slightly out of reach. I managed to get on it by clipping into its side.
4) Why your health is always different when you start a level? Is that a randomized thing done on purpose, or is it just a bug?
It needs a lot of work.

SubinAnimation responds:

Heart thing being random was intentional.
Actually, the game was meant for android, my programmer friend converted it to HTML5 which I think is causing bugs. We are working on it. If you have android device, you can check our game here: https://mayat-games.itch.io/quaruntine-adventure

Thank you for dropping review

Very nice game! The concept and the music brought me back to the old days of Newgrounds!
The gameplay is smooth and accurate, maybe the difficulty is a bit easy... I've found myself in difficulty only once.
If you accept an advice, you should decorate the rooms... maybe painting on the walls, carpets, etc. Not things that can get in the way while you're fighting in a closed room, just purely decorative things to make the environment a little less dull.

I love your puzzles, nice graphics and concept!
And I like their music, too... this one is a variant of Block Toggle's theme, right?

Incredibly simple and addicting!
I loved the simple, yet effective mechanics... all the troups are the same, and they have basically the same hp and attack values... so everything you need to do is learning what's the strategy of your enemy, and elaborate a counter-strategy to win him off!
Very funny... I'd love to see more levels!!!

Frenchie14 responds:

I won't be adding more levels to this prototype, but there's a full game coming! https://factionsevolvedgame.com/

Loved it! A very nice concept, creative and addicting! Plus, I loved the music!
When I was in elementary school, smartphones didn't exist yet, and laptops weren't a thing... there were "portable computers", which were almost-5-kg suitcases with a microscopic screen (basically a tower pc with a handle and a small screen). So, just to pretend, I made a small fake portable laptop with paper, and it had an orange handle (also of paper, of course). Playing this game is almost like getting to play a real game on that paper laptop, so thank you also for bringing back those good memories!

Prox276 responds:

Thanks! I am happy that you enjoyed it! :))

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