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Nirag

182 Game Reviews

62 w/ Responses

Great work!
Nice to see Handulum again, with more levels and features!

Loved it!
The game mechanics work pretty well, the game is simple but fun... but what I like the most are the graphics. They remember me some old style games, like The Last Half of Darkness, or some games that were made for Windows 95.... great job!

DavidMarchand responds:

Thank you! I agree about the graphics, though I think our artist’s inspirations here were more recent, maybe Gods Will Be Watching and other indies like that. You can check out more from her here: https://www.facebook.com/merdibuja/ (though she seldom does pixel art outside our game projects)

Nice concept! Take awhile to get accustomed to the game's mechanics, but I find them innovative!
Great job!

There are a lot of bugs that make it unplayable:
1) you can't turn around freely: the mouse cursor isn't "locked" in game, which mean that if you turn around too much the cursor exits the game's boudaries and you lose control of the player;
2) if you click with the mouse, your weapon doesn't shoot. For some reason, you aren't able to turn around anymore;
3) the movement keys often get "stuck": on my first try, the player continued to go forward even if I didn't keep the W key pressed;
4) When you press "E" to shoot, instead of a gunshot you hear what seems to be a piece of music.

There's some potential in this, but you need to fix those bugs before that.

Wonderfulcomic222 responds:

Thank-you for your feedback on this title

Just to ask: if you need the player's email just to "turn Porkin into an Alcoholic", and to "send THE SECRET (in-game)", why don't you accept throwaway email addresses? What do you need the real address for? A throwaway one is more than sufficient for this purpose.
Looks like a very goofy attempt at phishing.

Nerdotik responds:

Hi man, goodmorning! No don't worry the email thing is completely optional (very few people put it indeed), and it serves me for the sole purpose to keep in touch with the fans of the game! :D Porkin YEEEEEEEEAH!

It doesn't load. All I get is a unity-splash-screen-colored frame and nothing more. Tested in Firefox and Chrome.

I absolutely loved the graphics! But the gameplay is pretty basic... you just click on the fishes that jump out of the water.
You're talented, though, I hope to see something more elaborate from you!

Very nice game! I'd love to see the other levels!
First of all, I like the atmosphere (and that's a thing I give great importance to). The graphics are nice, the animations are smooth, and I like how the jump dynamic works. Hitboxes are pretty accurate, too, and that's important because you don't get to touch an enemy by mistake.
The saving system also works pretty well!
If you want some suggestions as you asked in the ending screen, I'd set the jump key to "W" instead of Spacebar, it's more intuitive. Maybe add more enemies and more environmental hazards in the next levels... but for a level 1, this is pretty good.
Keep up the great work!

The art is nice, and the animation of the main character is simple, but fluid.
There are some bugs that need to be fixed (i.e.: sometimes the main characters moves by sliding, and the animation doesn't work).
Also, the game screen is so big that it doesn't fit my browser window!
You should also tell which key to use to swing the sword, I wasn't able to find it, so I just jumped over enemies.

zetygames responds:

Thanks for the feedback!
We still have some bugs to handle that will be fixed.
The loadscreen was an error of publication, already arranged.
Due to the current state of development the main character still does not attack, but it is a future possibility.

I liked it! Difficult, but not frustrating. This game is a clear example of how difficulty should be handled in a game.
I liked the retro graphics, too!
A really good work for a first time project, I hope to see more from you!

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